Midpoly model, blender 2.83, all textures 2048x2048 vertx: 101385; faces: 85338; tris: 168326 substance painter shading (metalic- roughness), you can change any body color from base color in the Principal BFDS material , all faces positive orientation, formats: OBJ, FBX, 3DS, BLEND, STL. MAX, DAE
vehicle modeled as close as possible to reality, all meshes are modeled in low polygon with the subdivision modifier applied but not collapsed, all meshes are mapped and painted, clean geometry, without ngons.